Learning in the city through pervasive gaming

A presentation of Nikolaos Avouris (University of Patras, Greece) about location-based games, their learning potentials and the game-progress in Greece! 😉

Here is the presentation.

BMW Guggenheim Lab

The brand-new BMW Guggenheim Lab opens with Urbanology, an interactive installation letting participants play with social changes in New York City.

BMW Guggenheim Lab is a “mobile laboratory” that will travel to 9 cities throughout the world over six years to encourage the reflection and practice of art, architecture, design, science, technology and other main contemporary issues, always adopting an urban perspective.

Among the free programme that have been launched in this first phase of the project we can highlight Urbanology, an interactive installation designed as a collective game that is developed in the very lab’s headquarters and online.

Urbanology’s aim is to approach the growth in New York and its problems derived therein, and how citizens can introduce positive changes. Visitors to the installation can take on different roles to transform the city in relation to social matters such as education, housing, healthcare as they build it.

The project is reminiscent of other literally constructive games such as SimCity, the so- calledmedia facades and the locative projects of Blast Theory, and can even be considered a serious game that seeks to spread awareness and encourage reflection from participants, or an advergame for its potential to foster the loyalty of New York and other citizens who connect via the Internet.

Local Projects are in charge of the recreational experience’s design, possessing vast experience in museum installations, and Zones Urbaines Sensibles have taken care of giving it a physical form.



ARIS platform

ARIS is a user-friendly, open-source platform for creating and playing mobile games,
tours and interactive stories. Using GPS and QR Codes, ARIS players experience
a hybrid world of virtual interactive characters, items, and media placed in physical space.




Ludocity is a collection of pervasive games, street games and new sports – social forms of play that take place in public spaces, such as city streets, parks and public buildings.

Some of the games on Ludocity overlap with theatre, painting, dance, and other art forms. Some of them use balloons, lumps of coal, huge sheets of paper, mp3 players, elaborate costumes, and short-range radio broadcasts. All of them have had their rules released under a creative commons licence, giving everyone permission to run that game for free, wherever and whenever they like.


Zombies, RUN!

You tie your shoes, put on your headphones, take your first steps outside. You’ve barely covered 100 yards when you hear them. They must be close. You can hear every guttural breath, every rattling groan – they’re everywhere. Zombies. There’s only one thing you can do: Run!


A World of Stories

Where did the zombies come from? What are the leaders of your base planning? There’s a deeper mystery to be uncovered, puzzles to be solved, websites to be discovered, documents to be viewed so you can learn the truth of what’s happened to the world.

Keep the survivors alive

You automatically collect items like medicine, batteries, and ammo while running – but when you’re back home, who needs them more: the soldiers or the doctors? Which buildings need extra defenses? It’s up to you – and the bigger your base, the more missions you can play.