11th Games For Change Awards

The 11th Annual Games For Change festival took place in New York City!

This year’s big award winner was Lucas Pope’s “Papers Please,” a game that also ranked first in Forbes’ Top 5 Indie Games of 2013.

Immigration is definitely a hot issue. Another game featured at the festival was “The Migrant Trail”,  free to play here. It presents a first-person journey through Arizona’s desert borderlands. Play as an undocumented immigrant attempting to cross the Arizona desert and/or a border patrol agent attempting to secure the border. “

Another award winner was “Mission US: Cheyenne Odyssey,” developed by THIRTEEN, American Social History Project, and Electric Funstuff. It won the award for the “Most Significant Impact” award. The game, which you can play for free here, is described as an interactive way to learn history. Designed for students grades 5-8, the game immerses students in a historic context.

read the full experience of Shapiro here.

According also to this sourcehe project, known as Block by Block

“The game makes everything transparent,” said Pontus Westerberg, a digital projects officer at the program, UN-Habitat. “It gives the communities we work with more agency and helps everyone see what’s going on.”

Foundations of Digital Games 2013

FDG 2013, the 8th International Conference on the Foundations of Digital Games, is a focal point for academic efforts in all areas of research and education involving games, game technologies, gameplay, and game design.

The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, applications, educational uses, and modes of play.


G4C Festival, June 18-20, New York

The Games for Change Festival is the largest games gathering in New York City. It’s the ideal destination to:

  • Network with leading developers in games for social change
  • Learn about key global trends and opportunities
  • Discover the newest games in development
  • Play the best games for change
  • Celebrate the highest achievements and best talent of the year with the Games for Change Awards

It is the founding program of Games for Change, an organization whose mission is to catalyze social impact through digital games.



More on their work here.



Games For Change – Annual Conference 2012

Los Angeles, 29.4 – 1.5

A new theme that will run throughout the conference is the use of games for social good and to advance learning. Special sessions and interactive activities will invite participants to experience how games can enhance the work of philanthropy. The games programming was developed by a team that includes Michelle Byrd, Games for Change; Tracy Fullerton, University of Southern California Interactive Media Division; Kristy Norindr, University of Southern California Game Innovation Lab; Mayur Patel, John S. and James L. Knight Foundation; Vince Stehle,Grantmakers in Film + Electronic Media (GFEM).


Asia Pacific Network for Moral Education

The Asia Pacific region has a long and distinguished history of moral education. The purpose of APNME is to foster and strengthen teaching and research into moral education and moral development in this region and globally.

From small, informal beginnings in 2006, APNME has grown into a formal network of educators who are either located in the Asia Pacific region, or who have a special interest in the region.

We warmly invite all professional educators to attend our events and join APNME

The venue for the Network’s annual Conference moves from country to country each year.

The 2011 conference was held in Nanjing, China – see nanjing2011.org – and the 2012 conference will be held at Chung Cheng University, Chiayi, Taiwan from 15th to 17th June 2012. The theme is: Research and Practice in Moral Education: Reflection, Dialogue and Interaction.


1 week seminar in Role-Playing, Tampere

We are now accepting audience registrations for the seminar.

To sign up, please send a free-form email to roleplayingingames@gmail.com, with your name, contact details and affiliation. The participation is limited, so please note that registrations are binding.

Most seats are handed out with the first come, first serve principle.

We have also reserved a quota of seats for people professionally interested in role-playing, ranging from students working on their theses to scholars, educators, game organizers and so on. In order to apply for the quota, please explain the professional relevance of the seminar briefly in your registration email.

The seminar has a strong focus on discussion and exchange. Thus, the presentations in the seminar will be brief 10-minute overviews. In order to facilitate the discussion, the papers will be distributed in advance, and the audience is expected to get acquainted with them before the seminar.

The seminar is free of charge.



This is the preliminary programme of the seminar. Small changes are likely, and the final programme will be posted after we have received the full papers.

Each presentation slot is 30 minutes, consisting of 10 minutes of presentation and 20 minutes of discussion. Papers will be distributed before the event, so all participants can browse them in advance.

For those traveling from Helsinki, we recommend the Intercity 43 train which departs from Helsinki railway station at 7:30 and arrives in Tampere at 9:05.

09:00 Registration and Coffee

09:30 Welcome

10:00 Session I: Role-Play and Performance

  1. Marjukka Lampo
    Ecological Approach to Gaming Processes in Larps
  2. Jaakko Stenros
    Between Gamemastering and Performance: Interactive Actors in ARGs and Larps
  3. Evan Torner
    Empty Bodies and Time in Tabletop Role-Playing Game Combat

11:30 Lunch hour

12:30 Session II: Playing with Text I

  1. Angelina Ilieva
    Cultural Codes, Cultural Memory and Cultural Concepts in Live Role-Playing Discourses
  2. Mika Loponen & Jaakko Stenros
    The Correct Conan and the Real Batman: Structuring the Power Relations in Cultural Semiospheres

13:30 Break

13:45 Session III: Playing with Text II

  1. Rafael Bienia
    Role-Playing Games and Actor-Network Theory
  2. David Jara
    Framing Strategies in Role-Playing Games

14:45 Break

15:15 Session IV: Role-Playing in Culture

  1. Lars Konzack
    Library Use: How Role-Playing Games Are Presented in Public Libraries
  2. Ashley Brown
    From Rhydin to Azeroth: The Past and Present of Erotic Role-Play
  3. Marinka Copier & Tijn Rams
    Adventures in Gruga: A Dutch Case Study of Creative LARPing for All Player Types and Ages

16:45 Closing day one

09:30 Coffee and registration

10:00 Session V: Educational Role-Play

  1. Alexey Fedoseev
    Role-Playing Games as Educational Technology. The Implications of Modern Activity Theory
  2. Michal Mochocki
    Research Report: How Edu-Larps Work for Subject-Matter Knowledge
  3. Eliane Bettochi, Carlos Klimick & Rian Oliveira Rezende
    Incorporeal Project

11:30 Lunch hour

12:30 Session VI: Engagement and Role-Play

  1. Nathan Hook
    A Social Psychology Ethnographic Study of ‘Immersion’ Among Live Role-Players
  2. Laura Flöter
    The Avatar’s Life of Its Own
  3. Sarah Lynne Bowman
    Social Conflict and Bleed in Role-Playing Communities

14:00 Break

14:30 Session VII: Single-Player Role-Playing

  1. Richard Gough, J.A. Dearnley & A. Muir
    Information Activities Performed by Players of Computer RPGs: A Preliminary Model
  2. Petri Lankoski
    Role-Playing in Single-Player Computer Role-Playing Games

15:30 End discussion

16:00 Closing