We are now accepting audience registrations for the seminar.
To sign up, please send a free-form email to firstname.lastname@example.org, with your name, contact details and affiliation. The participation is limited, so please note that registrations are binding.
Most seats are handed out with the first come, first serve principle.
We have also reserved a quota of seats for people professionally interested in role-playing, ranging from students working on their theses to scholars, educators, game organizers and so on. In order to apply for the quota, please explain the professional relevance of the seminar briefly in your registration email.
The seminar has a strong focus on discussion and exchange. Thus, the presentations in the seminar will be brief 10-minute overviews. In order to facilitate the discussion, the papers will be distributed in advance, and the audience is expected to get acquainted with them before the seminar.
The seminar is free of charge.
This is the preliminary programme of the seminar. Small changes are likely, and the final programme will be posted after we have received the full papers.
Each presentation slot is 30 minutes, consisting of 10 minutes of presentation and 20 minutes of discussion. Papers will be distributed before the event, so all participants can browse them in advance.
For those traveling from Helsinki, we recommend the Intercity 43 train which departs from Helsinki railway station at 7:30 and arrives in Tampere at 9:05.
09:00 Registration and Coffee
10:00 Session I: Role-Play and Performance
- Marjukka Lampo
Ecological Approach to Gaming Processes in Larps
- Jaakko Stenros
Between Gamemastering and Performance: Interactive Actors in ARGs and Larps
- Evan Torner
Empty Bodies and Time in Tabletop Role-Playing Game Combat
11:30 Lunch hour
12:30 Session II: Playing with Text I
- Angelina Ilieva
Cultural Codes, Cultural Memory and Cultural Concepts in Live Role-Playing Discourses
- Mika Loponen & Jaakko Stenros
The Correct Conan and the Real Batman: Structuring the Power Relations in Cultural Semiospheres
13:45 Session III: Playing with Text II
- Rafael Bienia
Role-Playing Games and Actor-Network Theory
- David Jara
Framing Strategies in Role-Playing Games
15:15 Session IV: Role-Playing in Culture
- Lars Konzack
Library Use: How Role-Playing Games Are Presented in Public Libraries
- Ashley Brown
From Rhydin to Azeroth: The Past and Present of Erotic Role-Play
- Marinka Copier & Tijn Rams
Adventures in Gruga: A Dutch Case Study of Creative LARPing for All Player Types and Ages
16:45 Closing day one
09:30 Coffee and registration
10:00 Session V: Educational Role-Play
- Alexey Fedoseev
Role-Playing Games as Educational Technology. The Implications of Modern Activity Theory
- Michal Mochocki
Research Report: How Edu-Larps Work for Subject-Matter Knowledge
- Eliane Bettochi, Carlos Klimick & Rian Oliveira Rezende
11:30 Lunch hour
12:30 Session VI: Engagement and Role-Play
- Nathan Hook
A Social Psychology Ethnographic Study of ‘Immersion’ Among Live Role-Players
- Laura Flöter
The Avatar’s Life of Its Own
- Sarah Lynne Bowman
Social Conflict and Bleed in Role-Playing Communities
14:30 Session VII: Single-Player Role-Playing
- Richard Gough, J.A. Dearnley & A. Muir
Information Activities Performed by Players of Computer RPGs: A Preliminary Model
- Petri Lankoski
Role-Playing in Single-Player Computer Role-Playing Games
15:30 End discussion