With the reason of the Conference “Making the City Playable”, that took place on the 10-11th September in Bristol, I give some more insights about the activities happening in this definitely playable city.. 😉
First of all, he “Playable City” is a term that has been coined by Watershed in Bristol as a people-centred counterpoint to the idea of the data-driven “Smart City”. The Playable City is imagined as a city in which hospitality and openness are key, enabling residents and visitors to reconfigure and rewrite city services, places and stories. The Playable City fosters serendipity and gives permission to be playful in public.
The idea of the Playable City has been explored in a range of Watershed projects; a series of cultural exchange rapid project development labs with the British Council working with artists, producers and technologists from the UK and East Asia in 2012 and Brazil in 2014, the inaugural Playable City Award , a major commission for a future-facing artwork, which supported development of Hello Lamp Post in Summer 2013, Biketag Colour Keepers – a street game for Bristol Temple Quarter, and Open City: Guimarães– a series of artistic commissions that explored how openness in city governance might improve the social, cultural, and economic lives of inhabitants of the Portuguese 2012 European Capital of Culture.
Here is the winner of this year’s (2014) Conference Petition: Shadowing – (Jonathan Chomko and Matthew Rosier) – giving “memory to eight of Bristol’s city lights, enabling them to record and play back the shadows of those who pass underneath”.
If you are not yet convienced about Bristol, check here some more of the ideas and events happened there lately..
For more infos check also this article from Guardian.