“Fun,” says game designer Raph Koster, is just another word for “learning.”
The idea that play is the best way to learn is not, admittedly, an entirely original idea. Even Plato, Koster is quick to point out, famously declared that “the most effective kind of education is that a child should play amongst lovely things.” Still, few authors have explored the relationship between learning and play like Koster did in his 2004 book A Theory of Fun for Game Design.
The original edition of the book became something of a bible for game designers. University game design programs across the globe made it a part of their curriculum, and the book was translated into Japanese, Chinese and Korean, eventually selling over 30,000 copies. This year Koster teamed up with publisher O’Reilly to release a 10th anniversary edition, due out December 5. The book’s many charming illustrations are now rendered in full color, and Koster has updated the content to make it more relevant to the modern games industry, but the core idea at the center of A Theory of Fun — that learning and fun can be synonymous — has gone unchanged. That’s mostly because in the 10 years since the book’s release, nobody has been able to successfully challenge that idea.
“Somebody really should,” he says. “It’s been 10 years, dammit.”
Much of Koster’s game industry experience is with MMOs. He was lead designer on Ultima Online: The Second Age, and creative director of Star Wars Galaxies.
>the original article here
The General Conference of UNESCO has approved the establishment of a Centre for Problem Based Learning in Engineering Science and Sustainability at Aalborg University in Denmark, as a Category 2 Centre established under the auspices of UNESCO.
The overall mission and objectives of the Aalborg UNESCO Centre are to develop the role of universities in promoting engineering, science and sustainability education and innovation through the creation of a global centre and network of excellence on Problem and Project Based Learning (PBL) for knowledge sharing, education and capacity building to address global challenges through North-South and South-South cooperation.
Engineering, science, technology and innovation are of vital importance in addressing the UN Millennium Development Goals and related global challenges especially sustainability, climate change mitigation and adaptation. Particular challenges for engineering and science include the need to develop cleaner, greener technologies, and to encourage more young people into engineering through the transformation of engineering education. Problem and project based learning has been shown to play an important role as an effective framework for educating engineers and scientists for solving complex tasks in a collaborative framework.
Some of the playing scenarios presented at the Stockholm Scenario Festival this year! Ready to try?
Scenarios | Stockholm Scenario Festival.
Here is Habit RPG and here is a video explaining more about the project..
Criticism will follow in another post!
FDG 2013, the 8th International Conference on the Foundations of Digital Games, is a focal point for academic efforts in all areas of research and education involving games, game technologies, gameplay, and game design.
The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, applications, educational uses, and modes of play.
The ‘Camover‘ movement is spreading across the country..
..despite the fact that there’s no real prize; scores and bonuses for destroying CCTV cameras – that’s what you get if you play this new ‘reality-game’ in Germany.
To participate in Camover, players form a team and give it a name – the ‘brigade’ part seems to be a must – and then go around town destroying CCTV cameras. The process has to be taped and posted online. Each team gets point for the number of destroyed cameras, as well as for creativity of execution.
The players are clear about their goals: “Although we call it a game, we are quite serious about it: Our aim is to destroy as many cameras as possible and to have an influence on video surveillance in our cities,” the creator of Camover told the Guardian.
The moral and legal concerns associated with the willful destruction of property in the real-world make this much more than a “game,” and the creators admit that it’s a serious matter. Camover’s anonymous founder tells The Guardian, ”although we call it a game, we are quite serious about it: our aim is to destroy as many cameras as possible and to have an influence on video surveillance in our cities.” Camover ends today, on February 19th, the day that the European Police Congress starts.
Articles: Guardian, Russian TV.
The New Economy Card Deck is intended to allow everyone, regardless of prior expertise or familiarity, to play with the kinds of thinking that is going on between transformational economists who are looking closely and critically at our existing economic paradigm and exploring both small tweaks and wholesale alternatives.
Each card in the deck describes an economic concept in simple terms. The cards make economic design elements tangible and accessible in order to facilitate games and “what if” questions — such as “what if the world actually worked like this…how would it change my professional practice, my life, my world?” The intention is for people to begin to see the economy as a design problem we can solve rather than an unquestioned paradigm that we simply have to accept and attempt to survive within — and then move beyond that into thinking how we can, in our lives, begin to shift into the new patterns we now see as possible and preferable.
This is a collaborative process, with plenty of room for dialogue, development of new cards and alternative starter decks for specific audiences, along with deeper data and resources, and exploration of real world efforts to implement some aspect of this new economy. Again, the Deck is meant to make economic concepts accessible to all, not provide a final answer as to what such a new economy looks like or is called. Whether seeking a “Local Economy”, a “Sustainable Economy,” a “Living Economy,” a “Slow Economy,” a “Sacred Economy,” or something else, the more we talk about these concepts and try them out in practice the more we all can begin to make an economy that supports the things we care about.
The concept of the New Economy Card Deck along with the content of the Starter Deck are [soon to be] under a Creative Commons Licence. Feel free to download, modify, and use the cards and decks as desired, with reference to this initiative. Feel free to add additional cards and create your own aggregated sets; however under the terms of the CC Licence, these too must be freely available for others to use and modify.
- The StarterDeck is a great way to get your bearings
- The CardTemplate will help if you are itching to make your own card — just click edit and cut-and-paste the entire template into a new page.
- Feel free to comment on any card, or add to the card’s Deeper Dive content (but check with original author on suggested edits)
- The full set of cards, along with a list of any aggregated sets are listed below (please add to the list if you make a new card or set)
more infos: http://neweconomycarddeck.wikia.com/wiki/NewEconomyCardDeck_Wiki